Class PriorityAxe

java.lang.Object
org.nineml.coffeegrinder.trees.PriorityAxe
All Implemented Interfaces:
Axe

public class PriorityAxe extends Object implements Axe
An Axe that returns the highest priority trees first.
  • Constructor Details

    • PriorityAxe

      public PriorityAxe()
    • PriorityAxe

      public PriorityAxe(boolean avoidLoops)
  • Method Details

    • isSpecialist

      public boolean isSpecialist()
      Description copied from interface: Axe
      Is this a specialist axe?

      A specialist axe can consider every tree in the forest differently every time it is used. A non-specialist axe considers every tree at most once and returns all the trees that are selected.

      Specified by:
      isSpecialist in interface Axe
      Returns:
      true if the axe is specialist
    • select

      public List<Family> select(ParseTree tree, ForestNode node, int count, List<Family> choices)
      Description copied from interface: Axe
      Select a branch from a list of branches.

      In an ambiguous forest, some nodes will have more than one possible choice. In any given tree, only one choice may be selected. This function is called to make the selection.

      There will always be at least one element in the choices list when the method is called. The method must return at least one.

      The first node in the list returned is the choice selected for the tree currently under construction. If only one choice is returned, the node becomes unambiguous on subsequent parses, the same selection will always be used. If additional choices are returned, they will be considered on subsequent parses. Note that if you want the selected choice to be considered on future parses, it must appear in the list twice. It is the only node that may appear twice.

      Specified by:
      select in interface Axe
      Parameters:
      tree - the parent node in the parse tree
      node - the forest node
      count - the number of times node has occurred in this parse
      choices - the possible paths
      Returns:
      the acceptable paths
    • wasAmbiguousSelection

      public boolean wasAmbiguousSelection()
      Description copied from interface: Axe
      Was the previous selection ambiguous?

      This method asks if the previous selection was ambiguous. If the axe ever indicates that an ambiguous selection was made, the resulting parse is considered ambiguous. For example, the SequentialAxe always returns true because it treats all choices as equivalent. The PriorityAxe only considers a selection ambiguous if there wasn't a uniquely highest priority selection.

      Specified by:
      wasAmbiguousSelection in interface Axe
      Returns:
      true if the choice made was random
    • forArborist

      public void forArborist(Arborist arborist)
      Description copied from interface: Axe
      Who's using this axe?

      Do not pass the same axe to more than one Arborist.

      Specified by:
      forArborist in interface Axe
      Parameters:
      arborist - the Arborist using this axe.